Raising the curtain…
We are setting up the room and hanging the bulbs. If this takes longer than usual, go back to the map and try another door.
Raising the curtain…
We are setting up the room and hanging the bulbs. If this takes longer than usual, go back to the map and try another door.
Meet Danimm
“Danimm”, an original rubber-hose mascot with a state engine and world-coordinate movement.
100 % original · no third-party characters
← → walk · Space celebrate · L look · I interact · R react · click the stage to walk to a point
Danimm waits on the pavement, ready for the show.
This stage road-tests the host of THE DANIMM SHOW before the map and the pages existed: pear-shaped silhouette, hose limbs, period gloves and shoes, hand-drawn outlines and off-register shadows.
“Danimm” wears a blue beret with an idea brush whose golden tip glows — his creativity accessory, no robot involved. The logic (state engine and world coordinates) lives in src/game/character, while the drawing is an SVG rig that can be swapped for sprites without touching the engine. The building foreshadows the grand-entrance destination. Nothing here is derived from Cuphead or any other commercial work.
Replacing a final illustration = swapping its entry/file, no code changes (plan §7).
With prefers-reduced-motion, every state freezes into an equivalent static pose: no boil, no flicker, no bouncing.
Reusable across the whole show
#F2E6CEBackground of the whole canvas#1D1712Outlines and text#A63A2BMarquee, curtains, accents#46647DSky, awnings, signage#C9962FBulbs and trimHeadings · Ultra 1937
Subheads · Inter Semibold
Body text · Inter Regular: the identity stands on two voices, an expressive one for the show and a readable one for the professional content.
Hover, tab with Tab and press-and-hold: every state has an outline, a shadow or a drawn mark — never colour alone.
The dialog uses the native <dialog> element: focus trap, Escape and backdrop included.